About A Universal Time:
As for the gameplay of this game, you wander around some twenty odd levels as either a tank or a soldier on foot. As a foot soldier you don’t have weapons and can only run around and use a shield and its gameplay consists of either exploring around structures that are too cramped for a tank or running across a battlefield and using your shield to protect you. As a tank, you go around the map completing objectives such as traveling to advance the story, escorting units, or base defense/offense where you have to build up your base and capture the enemy key/flag while keeping your own safe. During the base missions, you don’t have to micro manage units or building anything, all you usually need to do is bring a resource to the base to make it begin construction and mark resources for harvesting and the computer will automatically build things. You also have only one primary weapon, the tank’s cannon which can be charged for more area of effect and damage, but charge resets if you are damaged. You also need to collect shards from killed enemies to use powerups such as sprinting or firing rockets or summoning units. Once you have enough shards you can use any power that you have unlocked according to its cost. To unlock these power ups and upgrade them, certain tasks will give you points to upgrade them as will finishing levels and you have to go to an upgrade station as a tank. Some power ups can be used with only a few shards and others are very powerful, but you need to save the shards; but I personally preferred to use them on sprinting most of the time.