About Bubble Gum Sim:
Game tries to tell a story using symbols in quotes, instead of words, but does a poor job at it. All the while removing you from the popping and forcing you to click the tiny button to end the dialog. Often spams you with 10+ of these in a row with the tiny button moving all over the place. That talking mechanic should have been left out. Okay so my Interpretation of this game is that the main character has sensory issues with sounds, so they get rid of all the sound. leaving their friend until their friend to becomes too much, then they get rid of them too. After they regret what they did and order to find their friend and get them back they put everything back in search of them.Very charming the only annoying thing was getting the last achievement you had to pop 10000 bubbles in infinity mode. The core popping mechanic does feel nice, but the whole game feels tedious. Some objects take too long to pop, and it doesn’t feel gratifying to find semi-hidden things like in other hidden object games. Also, the last achievement is extremely obnoxious. Instead of feeling rewarding like grindy achievements in some other games, I was just glad it was over. First you’ll find yourself snapping away small things, just because. Why not? Random insignificant objects and small animals are now snapped out of existance for your amusement. Then the overwhelming power will start going to your head. Hate traffic? Snap. Hate people? Snap. Hate the world? Snap. Hate yourself? Sna…