About Danger Street Rp:
Good concept, poor execution. Player 2 does not get to retain/maintain their own loot, every time Player 1 does a solo playthrough, I suspect Player 2’s inventory is reset to empty, because any time my co-op partner wanted to play, they had to earn everything again, while I sit in my pile of loot I invested in. Game starts to lag at later levels due to unknown circumstances, when me and co-op partner were playing, the second I died, the lag disappeared. Beat the game in 17 hours, could’ve been 8 hours if the issues weren’t there. Encountered bugs with equipping health boost items only to spawn into the map with them not active, having to quick restart to re-initliaze the health. TLDR; Player 2 functionality is busted, plenty of bugs still there, it’s clearly still Early Access quality, not polished. Weapons seem to be upgradeable, but I haven’t figured out how – no item I picked, seems to be ‘craftable’ with the weapon. I’ve beaten first two buildings with basically having no idea what am I doing, with my second selected character. The first two bosses I ran into, aren’t arcade-y in a way where they have certain patterns you have to work with…. running backwards and shooting was enough, with ocassional evasion. Boring. Weapons very slightly changed how I play, but the DPS is bizarre – my starter weapon dished out much better DPS than any of the Rare weapons I picked up along the way. Not only that – melee weapons are severely underpowered, when compared to ranged – and you get so much ammo that I have no idea why would you ever pick a melee. TO add insult to injury – you have your basic melee attack, and the picked melee weapon doesn’t replace it, but instead takes one of your two weapon slots.