About Demon Slayer Legacy:
Demon Slayer Akagi is basically a homage to that weird first Touhou game everyone’s forgotten about these days, which means it’s part breakout clone where you can accidentally kill yourself with the ball, and part bullet hell boss battles. (Bosses definitely is the largest part of the two) The game’s kinda held back by its graphics (bosses’ dialogue portraits look a lot more stylish than their in-game sprites, and having some pyramids and mountains and stuff in the level backgrounds would’ve done a LOT for immersion) but the gameplay is smooth and the bosses are high quality challenges, especially if you’re going for a 1CC (clearing the game without using continues). Definitely recommending this (and totally not because I know the developer whistles innocently) The coolest feature probably is that the story changes depending on difficulty, with Akagi getting more confident the higher difficulty you play at. More games should do this. While on paper, this game is superior to HRtP on a technical level (more angles to hit the target, more abilities to use) it becomes an issue of over complicating something that does not need to be complicated. Time and time again, people try to remake HRtP and fall down this same pit. To start with some positives, the jumping and an extension; the jump slash is a very welcome addition to the base arsenal Reimu would have; it gives you more freedom with movement and potentially much better routes to go through the stages.