About Giant Survival:
Designed with love, unpretentious, tactically bitey. It can be frustrating because there are several ways to lose a good run. But every run brings either some discrete new challenge or unlock progression: new enemies, new cards, new powers, new buffs, a new imaginary friend, a new puzzle, or new information about bosses, so you always start with a small advantage compared to the last one. This is not Slay the Spire: it is smaller in scale, but tactically sound too. Deckbuilding is limited (cards are consumed, which works well), but no less repetitive than Slay the Spire (contrary to the complaints of other reviewers: the path always consists of the same rooms, but there are shortcuts, forking paths, and hidden things). It is fun, with a nice learning curve. So, I just beat the main story at the time of this review. Much better than I thought at first. Obvious inspiration from Slay the Spire, Gris, and maybe even a little Celeste (in story telling, not game play) Game is fun, lots of options for strategy and tactics I like the art style personally The story starts off a little silly and gets really melodramatic – I like the premise but I wish they hiring a script writer or something, not even children are that over the top – but the end is nice and integration with game play is cool. I wouldn’t buy it before it gets some bug fixes. The amount of times I got softlocked in a level without stairs appearing, forcing me to give up on the run was extremely frustrating. There are many other bugs as well like the wrong text being displayed but those are not too annoying. I’m still giving it a recommended because I somehow kept playing even though the bugs made the giant inside of myself weep.