About Islands:
The yellow specks indicate a hint and a stink, and it’s so clear when we play that we can almost feel the character’s anguish. The scenario is made up of two elements. It suggests solid pollution and useless things that we have on a daily basis, organic elements that have a certain sexual connotation. The combination of all this with beautiful and simple graphics like this requires an advanced sensory skill to understand what the artist went through in the scene. For me it’s the best game I’ve ever seen in 2D style. It is a slap in the face of machismo, prejudice, women’s sulbjudgment of Is this game a masterpiece? Yes, as long as you look for an easy, slow going platformer where the main challenge is to find your way (and some secrets). Yes, if you enjoy narrative games in an interesting, dystopian setting. Otherwise, no. No challenging action sequences, no convoluted puzzles. You don’t even have a real inventory. Minute plays a bit like… Loom. You play a girl with blue hair and yellow shoes, tasked with keeping vital biological-mechanical machines running in a devasted – and mostly deserted – world. Four giants power the Minute of Islands is a platformer/puzzle story focused game. This a short but emotional game that transposes you into a unique and bizarre world, a set of strangely beautiful islands. You play the character of Mo, a young lady on which falls the hard task of saving the world and its inhabitants. The game strength comes from its narration, art and sound design, which are really stunning. But beware, as the gameplay is truly lacking. I would describe the game more as a walking simulator with narrative elements. Experience it