About Jailbreak:
Remember The Shawshank Redemption? Remember when Andy Dufresne had to develop photographic memory, master deduction, and figure out computer and electrical systems? No? Remember when he traversed the sewers and had to avoid a zombie while ♥♥♥♥♥♥♥ around with valves and keys? Remember when he learned the Warden’s dirty secrets related to human experimentation and dangerous chemicals because he handled all of their documents? The Good: It’s an adventure game with escape room elements. Copying outside of the game and pasting into it works. It’s like they knew we would have to paste the same password 100 times. I hope you’ve been eating your jellyfish, because you’re going to have to use your brain when playing this. The visuals are interesting, to say the least. It looks like someone took photographs of all the locations and drew over them, but it works. It still has horror elements, but not as much as the first game. The Neutral: Much like the first game, there is only one musical track. Even though it’s repetitive, I was pretty numb to it through most of the game. I will say that it fits and has an “I must escape” vibe. When you die (yes, it’s an adventure game where you can die), you’ll have to replay the level from the beginning. 6 levels. The Bad: The voices in the game are text-to-speech. Like the first game, the translations are strange (“A overlooker at such a time not to call”). Pro Tips: Some of the clues in the game are randomized. Better write down everything you see; clues are all over the place. The door puzzle in the penultimate level is a bit finicky. Drag and drop the connectors slightly to the right of the number you need. In my review for the first game in the series, I said it was bizarre in a number of ways, and that remains true. The translations are still wacky, the visuals are the same (with a modicum of animation thrown in), the soundtrack is limited, and the dialogue is all text-to-speech—yet I enjoy it. What does that say? It says it’s worth it. Get them both.