About Mecha Simulator:
I’m going to recommend this game, although there are some extreme balance issues that I hope get addressed in the neat future. In my first run attempt, I got absolutely destroyed while trying to match the enemy. This is because the enemies hit significantly harder and have more health than your mechs, despite them being fleshy things and you having robots. Also they will almost always outnumber you. The majority of weapons are too short range and your mechs will be attacked after using them, usually resulting in death. Give the ability to repair mechs by default. It can be expensive, like 1 POWER for 1 HP or something. But give SOMETHING outside of hoping for the right mech parts to appear. Because of how strong the enemies are and how short range your weapons are, there are only 2 viable play styles to win: extremely high mobility, or high defense with health regeneration. And the only mech part with health regeneration has to be acquired by random chance (if you don’t edit your starting loadout). High mobility doesn’t just mean “moves very far”, it means also being able to move AFTER shooting. There are a handful of different mech parts that allow movement after action, but you have to know which ones they are and plan your build around them, as sometimes they do not give the ability until after you upgrade them. Again, if you can’t move after shooting, then you are almost guaranteed to take damage. And you can’t repair your mechs by default, so its extremely bad to get hit in most circumstances.