About Pet Simulator X:
This game distills all that’s good about auto-battlers in a simple and accessible formula. It’s simple to understand, but tricky to master. What’s happening in a battle is very readable, with small numbers and easy to understand abilities. Perhaps the biggest point of innovation SAP did is the asynchronous multiplayer. No waiting around in a queue. You can leave mid-run and come back. There is no time limit on turns. You battle against another player that previously made a build that is on the same turn as you. In a way, it kinda feels like playing a roguelike, you do “runs” in a very similar fashion. Don’t be swayed by free to play. Without paying, the base pack is still a solid experience. A weekly pack is also free, which provides lots of variety. The monetisation is fair. If you like the game, you can buy additional packs for more content. If you do, you play against other players using the same pack, so no pay-to-win. The achievements (i.e. the stickers and ribbons) give a long term goal and motivation to keep playing. You get a sticker for leveling a pet to the max, and a ribbon for also winning with that maxed out pet in your squad. That also provides an interesting problem of how to win with a specific pet. As a side note, this is the only auto-battler that is actually playable on mobile, thanks to its simplicity and asynchronicity. No fiddling about with many units and items on a complex board, while against the clock. So I do recommend trying it out there as well.