About Phantom Forces:
I’ve played Phantom Abyss off and on since I first heard about it, which was almost immediately after release. I saw it for what it was; a challenging, yet interesting game where you dive into temples and try to reach the end. And it always felt great reaching the end of a temple, because you had to learn as you went. I’ve never liked the whip loss system, but it had enough of a community where if you died, you typically didn’t have to wait long for someone to reclaim your whip for you. In fact when this game was in that stage, it was fun to play, easy to pickup, but still challenging to complete. Then about a year ago (2021-ish), the devs started adding new rooms, new traps, etc. Good, right? Well it would be, if they hadn’t spammed every temple with the new traps, making the fluid movement system obsolete and pointless. Fast-forward to now (July 2022): I got on to see the state of the game, hoping for some good updates, only to be blindsighted by the fact that they’ve started players with only one hit. ONE. HIT. It was 6 before (3 hearts), now it’s one hit. In other words, new players are going to find this game extremely frustrating because their focus is going to be entirely on not getting hit a single time, rather than solving the puzzles and navigating the rooms. I honestly don’t know what the devs are thinking with this, but it limits their potential player base considerably. If that’s their goal, that’s on them.