About RECOIL:
Neon Chrome was a home run for me, so I had high hopes for Time Recoil. This title is much smaller in scope, and polish, unfortunately. I still think the mechanic is fresh and fun, though. The whole thing gets bogged down with the story, which I just skip at this point. Essentially, as you rack up sequential kills, you gain one-off abilities. Two kills gets you a dash, etc. Each kill progressively slows time down Super Hot style. Pros: +The mechanic is fun enough +It’s fun in bursts +The music is pretty good Cons: -I’ve gotten shot from enemies off screen many times, and that is a cardinal sin -The story is forgettable, and bogs down flow -Not sure how replayable this is, particularly in comparison to Neon Chrome -Could use more polish I like it enough to recommend it, but it isn’t groundbreaking. TIME RECOIL is an interesting game. It combines the top-down perspective of NEON CHROME with the slow-motion/bullet-time combat tactics of SUPERHOT. Just like NEON CHROME, the graphics are slick and the music captures the tension of the story very well. You play as Alexa, a woman endowed by a laboratory accident with the ability to survive time travel and dilate time in combat. Chaining kills can prolong the time dilation for a tactical advantage. Larger kill-chains unlock additional dash/blast abilities. Each individual mission may not take long to complete, but the challenge lies in chaining kills in just the right ways to use the right abilities at the right moments to complete the mission. It’s important to note that one does not always have to kill every guard on a mission to succeed. Fortunately, the game has adjustable difficulty levels and mappable controls. The short mission lengths mean that failing won’t set you back much timewise. It look me 8 hours to finish the game the first time. Learning the value of kill-chains enabled me to finish a second playthrough in 3 1/2 hours, and a third in 2 1/2. I may play through again to see if I can reduce that time further 😉 There isn’t much character exposition or development, but the story is told decently enough. Being an action game, I can forgive the sparse story. Generally, I recommend this game for gameplay that is challenging without being infuriating.