About South London 2:
The jokes are occasionally funny but every once in a while there will just be a way too serious situation that kills the mood My entire play time I compared it to stick of truth because it is an amazing game and considering it is the same publishers I expected this one to be amazing too. It’s not, so here’s my way too long list of ♥♥♥♥ stick of truth did better. (some minor spoilers for mechanics and early story) The lack of a follower throughout the game turns exploration from a fun thing I enjoy, to a silent and boring task. It also makes the world feel a lot less fleshed out and removes any reason to talk with people other then to get selfies with them. After a certain point I just started to walk up to people and press z to take a selfie, never actually interacting with them. The amount of characters that are just there to be there are really annoying, this is made worse by the fact that half of them are potential followers so if you’re into trying to complete 100% of the game like I initially was, you have to check ALL of them. There was 0 attempt to make this game keyboard friendly, to do some of the toilet mini games I have to warp my hand into a weird claw, and the inspect system cursor doesn’t follow your mouse until you click once. There was no attempt to make this feel like a game that the kids are playing at least within combat. In stick of truth they had clever, interesting ways to show how different attacks actually worked, in this game Stan and Kyle can just straight up shoot out lasers. That would be fine if it was all kids you were fighting because at that point you can just say it’s imagination but there’s literally one enemy type in the game that is actually playing along. Maybe two if you want to consider the Raisins girls but that’s a massive stretch. Every other enemy wants to legitimately kill or seriously harm you. Crafting completely removes the need for shops and honestly item feel unneeded for most of the game, I played on mastermind the second hardest combat difficulty (hardest when the game came out) and had to use items maybe 10 times, and I remember at least one of those was just because a character was kinda low and could do absolutely nothing else. It’s fine if you don’t need to use items or shops, but when an entire difficulty setting is in your game just to increase prices, maybe I should feel the need to buy things, ever. I can’t count the amount of times I couldn’t do anything with a character in combat. The fact that attacks that target vertically are so rare is a massive issue because half the time you just form a conga line close range fighters can’t get into, and the other half of the time those fighters finish off an enemy and then have to slowly waddle across the map.