About Tank Warfare:
Graviteam is a Ukranian developer and perhaps one of- if not the last- old school mentality devs out there. And by old school I mean the type that anyone under a quarter century years old isn’t going to understand. Today’s devs would rather make a beautiful UI that sacrifices options and depth to acheive it. Not these guys. The UI is a nightmare that will make newcomer’s eyes bleed, but learn it and it’s extremely functional. The options go deep. You have several pages worth of tweaks to go over, etc. This game is like a PC, and all other games are Mac. Look at the highest rated pictures for this game. That is how the game feels once you learn to play it. But you have to learn it, and it takes time, and before you do it won’t look or play at all how those pictures are. You get what you put into it, but if you put a lot into it, BOY are you rewarded. This is the deepest and most realistic combat game I have ever played, and it’s honestly ruined all the other war games out there for me. I enjoy other RTS like Wargame, but when people say they’re realistic I just laugh now. Graviteam nails it. It’s like if you took the old “Close Combat” from back in the day and updated it to 3D then made it everything you could have dreamed it to be before it got screwed up with the latest iterations. In closing, if you have the time and desire for a realistic WW2 game, it would be a CRIME not to give this game a shot. Be willing to put in a few frustrating hours, but then be ready for that reward. Trust me.